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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.12.02 14:02:00 -
[1]
Edited by: Hugh Ruka on 02/12/2008 14:02:53
Originally by: Goumindong
Originally by: SecHaul
Additionally, the argument of "Amarr do not have mids" is kinda borked when in a gang, you will have dedicated tacklers to web and hold the target, at which stage, Amarr simply have the best ability to get on-grid and be in a position to lay down good DPS from the start.
Uhh, yes that is what they are supposed to do, its their role in gangs.
It should be noted that 15km is standard jump in distance on a gate, such the question of "is it worth it" certainly has its effects skewed towards the short range when talking about these types of engagements.
It should also be noted that long range options exist for the other races and with the exception of artillery are in relatively fine positions.
well asuming your target lands 15Km from you. if you are slower, you are screwed in a blaster or AC boat since you are out of web range and cannot catch the target and cannot apply good damage.
however amarr ship damage INCREASES past 15 km untill disruptor range consistently due to tracking. this makes AC/blaster ships a bit pointless.
from all the graphs, they only shine inside web range where they can consistently outdamage amarr ships. however this puts a limit on usability in many scenarios except a perfect warp in.
I guess the discussion should limit to 3 scenarios:
1. small gang where tackle is provided by other ships 2. solo flying 3. small gang on gate where drones are almost unusable
all other options are either similar or vastly different (fleet ranges f.e.) --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.12.02 15:47:00 -
[2]
Originally by: maralt Edited by: maralt on 02/12/2008 15:46:11
Originally by: Hugh Ruka
1. small gang where tackle is provided by other ships
At closer range a tackled and webbed ship will be easier to hit by all the races so the supposed advantage blasters get against pulse is negligible, but at longer ranges the pulse still own the target but the blasters cannot hit that far so are useless.
Originally by: Hugh Ruka 2. solo flying
A solo pilot for the most part knows his ships capabilities and unless he attacks a ship with a very funky fit will know what he can beat and what he cannot and will engage or not with that in mind.
Originally by: Hugh Ruka 3. small gang on gate where drones are almost unusable
This also depends on the gang setup and ships available but a high range to dmg ratios like that of lasers if of much greater benefit than that of blasters that have only slightly more dmg but absurdly shorter range
1. you still have time to target 2. which of the boats has more options solo ? this is the main point 3. correct --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.12.04 15:11:00 -
[3]
Edited by: Hugh Ruka on 04/12/2008 15:12:47 Edited by: Hugh Ruka on 04/12/2008 15:12:36
Originally by: God's Secret
LOLZ Do not get me wrong man, it is not my intent to be an *******.. but you are simply clueless..
You are either very new to the game or never bothered to actualy fly amarr bs's.. you simply fail to understand the biger picture.. along with your minnie buddy who seems very bitter..
fly amarr ships ? WHY ? Goumindong admited he does not fly blaster ships, yet he does know everything there is to know about them, so his oppinions and arguments are relevant.
so it seems having actual in-game experience with the ships/weapon systems in question is not relevant to any argument about them ...
EDIT:
SecHaul, nice graphs and congrats on your continued effort to argue with Goumindong ... I realy have quite the fun reading this thread. I doubg you will ever make a graph that will satisfy Goumindong ... he seems to see things that are not in the graphs and since they are not there, you are doing them wrong ... :-) --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.12.05 10:18:00 -
[4]
Originally by: Goumindong They would be medium range, thanks for not reading the thread.
so they should start to outdamage blasters and ACs at about 20KM IMO ... this is clearly NOT the case ... --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.12.05 10:21:00 -
[5]
Originally by: Rivqua
Originally by: Hugh Ruka Edited by: Hugh Ruka on 04/12/2008 15:12:47 Edited by: Hugh Ruka on 04/12/2008 15:12:36
Originally by: God's Secret
LOLZ Do not get me wrong man, it is not my intent to be an *******.. but you are simply clueless..
You are either very new to the game or never bothered to actualy fly amarr bs's.. you simply fail to understand the biger picture.. along with your minnie buddy who seems very bitter..
fly amarr ships ? WHY ? Goumindong admited he does not fly blaster ships, yet he does know everything there is to know about them, so his oppinions and arguments are relevant.
so it seems having actual in-game experience with the ships/weapon systems in question is not relevant to any argument about them ...
EDIT:
SecHaul, nice graphs and congrats on your continued effort to argue with Goumindong ... I realy have quite the fun reading this thread. I doubg you will ever make a graph that will satisfy Goumindong ... he seems to see things that are not in the graphs and since they are not there, you are doing them wrong ... :-)
Why post without contributing to the thread and thereby watering it down? ^^^
Also, I think part of the discussion is that the end goals for the different parties are so different, people are looking for and seeing different things in the graphs. It's all in the perception. I guess some want a eve where every ship is good at its job, and decent on others, and can refit to be good at a third thing. Others on the other hand, want every ship to behave the same, with same dps, same range, same speed.
It's pretty similiar to the Ships & Modules forum, when someone posts something they've ran in eft, like how not every ship can reach 249km without any tracking enhancers, and then everyone jabbers on about it without any point.
Although, after re-reading this thread, I am pretty sure the Devs have been keeping a good eye on it, and the noise to data ratio has generally been exceptionally good, I am pretty sure no foolish things will be done to the ships, and they will keep their current balance.
/Riv
1. notice that the graphs work with common PvP setups ... 2. I asked for the scenarios to be specified and evaluated ... I was actualy only flamed (see some 2 pages back) 3. there are too many variations you can created with gang composition, starting positions, fittings etc. that makes balancing a bit hard ... that's why people here are trying to work on one scenarion where blaster boats were strong once before ... --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.12.05 11:49:00 -
[6]
Originally by: Goumindong
Originally by: Hugh Ruka
Originally by: Goumindong They would be medium range, thanks for not reading the thread.
so they should start to outdamage blasters and ACs at about 20KM IMO ... this is clearly NOT the case ...
No, in what crazy fantasy land would that be balanced?
yours maybe ? then define the "medium range" you are talking about and specify how you expect the ships and respective weapon systems fit in range windows/signature windows/damage windows ... all you are doing is screaming around without any hard arguments as to what you want the game to look like ...
would be nice if you actualy stated how you imagine things should work out in more details than just "amarr are fine" ... then we can maybe take your serious ... --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.12.08 14:49:00 -
[7]
very funny ... the more the longer thread grows ... good that Bellum does not care about this much anymore ... --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.12.15 10:20:00 -
[8]
Originally by: Chi Quan and what on earth do eanms have to do with missing tracking on blasters?
nothing ... it's just an academic debate about what makes you miss longer, an omnitank or a specific tank or active tank ...
way to side-track the discussion when all arguments are exhausted ... --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.12.16 10:31:00 -
[9]
Originally by: Goumindong
Originally by: Chi Quan and what on earth do eanms have to do with missing tracking on blasters?
Blasters are not missing tracking. This was shown pretty well in the thread. They also have a high amount of utility slots and high agility and speed to be most efficient in close range.
well then pulses have too much tracking compared to their effective range ... --- SIG --- CSM: your support is needed ! |
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